BlueFlame

7

Game Progression

  • Pending
  • Developing
  • Pre-Draft
  • Draft
  • Pre-Alpha
  • Alpha
  • Beta
  • Final

Player’s Handbook

0 Introduction
1 Basics
2 Races
3 Classes
4 Backgrounds
5 Skills
6 Feats
7 Equipment
8 Combat
9 Downtime
10 Miscellaneous
11 NPCs
12 Magic
13 Spellwords
Glossary
Conditions
OGL
Character Sheet
Index

Chapter 0 – Introduction

  • What
  • Why
  • How

Chapter 1 – Basics

  • Navigation
  • Basic Rules
  • Ability Scores
    • Rolling Ability Scores
      • Pageboy Rule
      • Determining Bonuses
      • Ability Checks
    • The Abilities
    • Ability Score Bonuses
      • Increasing Ability Scores
    • Ability Score Damage, Penalty, & Drain
  • Build Points
    • Build Point Bonuses
  • Character Creation
  • Example of Play

Chapter 2 – Races

  • Standard Races
    • Common Races
      • Dwarves
      • Elves
      • Gnomes
      • Grel
      • Half-Elves
      • Half-Orcs
      • Halflings
      • Humans
    • Uncommon Races
    • Rare Races
  • Advanced Races
    • Common Races
    • Uncommon Races
    • Rare Races

Chapter 3 – Classes

  • Core Classes
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Fighter
    • Monk
    • Oracle
    • Paladin
    • Ranger
    • Rogue
    • Sorcerer
    • Summoner
    • Wizard
  • Standard Classes
    • Alchemist
    • Antipaladin
    • Cavelier
    • Samarai
    • Witch
  • Hybrid Classes
    • Inquisitor
    • Magus
    • Ninja
    • Slayer
    • Warpriest
  • Prestige Classes
    • Arcane Archer
    • Arcane Trickster
    • Assassin
    • Battle Herald
    • Chronicler
    • Dragon Disciple
    • Duelist
    • Eldritch Knight
    • Holy Vindicator
    • Horizon Walker
    • Loremaster
    • Master Chemist
    • Master Spy
    • Mystic Theurge
    • Nature Warden
    • Rage Profit
    • Shadowdancer
    • Stalewart Defender
  • Mythic Paths
    • Archmage
    • Champion
    • Guardian
    • Hierophant
    • Marshal
    • Trickster

Chapter 4 – Background

  • Physical Attributes
    • Age
    • Height
    • Weight
    • Handedness
    • Hair
    • Eyes
  • Upbringing
  • Training
  • Alignment, Honor, & Fame
  • Mental & Physical Characteristics
  • Traits

Chapter 5 – Skills

  • Acquiring Skills
  • Skills Checks
  • Skill Descriptions

Chapter 6 – Feats

  • Acquiring Feats
  • Types of Feats
  • Feat Descriptions

Chapter 7 – Equipment

  • Basic Rules
    • Wealth & Money
    • Encumberance
    • Breaking Objects
    • Special Materials
      • Primitive Materials
  • Armor
  • Weapons
    • Melee & Ranged Weapons
    • Improvised Weapons
    • Standard Weapons
      • Weapon Descriptions
  • Goods & Services
    • Adventuring Gear
    • Tools & Kits
    • Animals & Mounts
    • Clothing
    • Entertainment
    • Trade Goods
    • Food & Drink
    • Lodging & Services
    • Alchemical Items
      • Remedies
      • Tools
      • Weapons

Chapter 8 – Combat

  • Combat Basics
    • The Clock
    • Initiative
      • Surprise
  • Actions in Combat
    • Engaging & Disengaging
    • Attacking
      • Drawing a Weapon
      • Rate of Attack (RA)
      • Attack Roll
      • Defence Roll
      • Melee Attacks
      • Ranged Attacks
      • Damage
    • Reactions
      • Attacks of Opportunity
    • Saving Throws
    • Activating Magical Items
    • Casting Spells
    • Using Special Abilities
  • Movement, Position, & Distance
    • Speed
    • Tactical Movement
    • Withdraw
    • Flee
    • Measuring Distance
    • Moving through an occupied space
    • Terrain & Obstacles
    • Extremely Hampered Movement
  • Injury & Death
    • Hit Points
      • Wound Points
      • Vigor Points
      • Massive Damage
    • Dying
    • Dead
    • Stable Characters
      • Recovery
    • Healing
      • Natural Healing
      • Magical Healing
      • Healing Limits
      • Healing Ability Damage
    • Temporary Hit Points
    • Nonlethal Damage
      • Dealing Nonlethal Damage
  • Big and Little Creatures in Combat
  • Combat Modifiers
    • Concealment
    • Fatigue
    • Fighting Aggressively
    • Fighting Defensively
    • Giving Ground
    • Helpless Defender
    • Honor Points
    • Multiple Opponets
      • Flanking
      • Rear Attack
  • Special Attacks
    • Aid Another
    • Called Shots
    • Charge
    • Combat Maneuvers
      • Bull Rush
      • Dirty Trick
      • Disarm
      • Drag
      • Grapple
      • Knockback
      • Overrun
      • Reposition
      • Steal
      • Sunder
      • Trip
    • Feint
    • Jab
    • Mounted Combat
    • Natural Weapons
    • Shield Bash
    • Throw Splash Weapon
    • Two-Weapon Fighting
    • Unarmed Strike

Chapter 9 – Downtime

  • Downtime
  • Leveling
  • Retraining

Chapter 10 – Miscellaneous

  • Adventuring
    • Travel & Movement
  • Money & Treasure
  • Rest & Recovery

Chapter 11 – NPCs

  • Hirelings
  • Followers
  • Cronies
  • Henchmen
  • Sidekicks
  • Prododges
  • Hangers On
  • Animal Companions
  • Eidelons
  • Familliars
  • Pets
  • Player Character Obligations

Chapter 12 – Magic

  • Mana
    • Mana Points
      • Non-Spellcasters
      • Spellcasters
      • Multiclass Spellcasters
      • Stamina
    • Mana Point Cost
      • Activating Abilities
        • Spell-like Abilities
        • Supernatural Abilities
        • Extraordinary Abilities
        • Natural Abilities
    • Regaining Mana
  • Learning Spellwords
    • Spontanious Casters
    • Preparatory Casters
    • Magical Writings
      • Deciphering Magical Writings
      • Scrolls
        • Arcane Scrolls
        • Divine Scrolls
        • Spell Scrolls
        • Word Scrolls
      • Borrowed Wordbooks
      • Adding Words to a Wordbook
        • Words Gained at a New Level
        • Words Gained from Another’s Wordbook or a Scroll
        • Independent Research
      • Writing a New Word into a Spellbook
        • Time
        • Space
        • Materials
      • Replacing and Copying Wordbooks
      • Selling a Wordbook
    • Meta Words
  • Preparing Spellwords
    • Rest
    • Recent Casting Limit
    • Preparation Environment
    • Word Preparation Time
    • Word Selection & Preparation
    • Prepared Word Retention
      • Death and Words Retention
  • Casting Spells
    • Mana
    • Casting Time
    • Caster Level
    • Arranging Spellwords
      • Target Words
      • Effect Words
        • Multiple Effect Words
          • Damage
          • Duration
          • Saving Throws
          • Schools
          • Spell Resistance
          • Combining Magical Effects
            • Stacking Effects
              • Different Bonus Types
              • Same Effect in Different Strengths
              • Same Effect with Different Results
              • One Effect Makes Another Irrelevant
              • Multiple Mental Control Effects
            • Word with Opposite Effects
            • Instantaneous Effects
        • Bringing Back the Dead
          • Negative Levels
          • Preventing Reviving
          • Reviving Against One’s Will
      • Meta Words
    • Spell Check
      • Spellcraft
        • Completing the Spell
        • Taking a Hit
        • Grappled or Pinned
        • Vigorous Motion
          • Violent Motion
        • Entangled
        • Spell Fumbles
      • Attack
        • Critical Hits
        • Fumbles
        • Holding a Charge
      • Save DC
    • Counterspells
      • How Counterspells Work
        • How Counterspells Work
      • Dispel as a Counterspell
  • Magic Item Creation
    • Silver Piece Values
      • Multiple Similar Abilities
      • Multiple Different Abilities
      • Adding New Abilities
      • Other Considerations
    • Creating Magic Armor
    • Creating Magic Weapons
    • Creating Magic Potions
    • Creating Rings
    • Creating Rods
    • Creating Scrolls
    • Creating Staves
    • Creating Wands
    • Creating Wondrous Items

Chapter 13 – Spellwords

  • Word Descriptions
    • Name
    • School (Subschool)
      • Abjuration
      • Conjuration
      • Divination
      • Enhancement
      • Evocation
      • Illusion
      • Necromancy
      • Transmutation
    • Descriptor
    • Class
    • Rarity
    • Mana
    • Casting Time
    • Components
    • Range
    • Target
    • Duration
    • Saving Throw
    • Spell Resistance
    • Descriptive Text
    • Heighten
    • Augment
    • Mythic
  • Class Word Lists
  • Target Words
  • Effect Words
  • Meta Words

Gamemaster’s Guide

  1. Introduction
  2. Gamemastering Styles
  3. Tips & Tricks for Gamemasters
  4. Gamemaster’s Toolbox
  5. Developing a Campaign
  6. Running a Campaign
  7. Criticals & Fumbles
  8. Creating NPCs
  9. Creating Classes
  10. Poisons & Drugs
  11. Magic Items
  12. Treasure Generator

Glossary
OGL
GM Sheet
Index

Encounter Manual

  1. Introduction
  2. Encounters
    • Setting up an Encounter
    • Running an Encounter
    • Ending an Encounter
  3. Creatures
  4. Creating Creatures
  5. Advancing Creatures
  6. Monsters as PCs
  7. Creature Types
  8. Encounter Tables

 

  • Glossary
  • Creature Roles
  • Ability Index
  • Monster Cohorts
  • Animal Companions
  • Familiars
  • Creatures by Terrain
  • Creatures by CR